GhostRider
GhostRider is an immersive hoverboarding game set in a neon cyberpunk world. By combining real-world motion sensors with digital gameplay, it creates a unique, physical-digital gaming experience.
Game Design
Game Development
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BeGood
BeGood is a mobile app designed to inspire young adults to perform small acts of kindness through daily challenges and gamified rewards. The goal: strengthen human connections and promote well-being in a playful, engaging way.
App Design
Social Impact Technology
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The Sphere
The Sphere is an interactive light and sound installation where visitors step inside a large cylindrical structure and control a three-part audiovisual show using a custom-built sphere controller. The project blends physical interaction, immersive storytelling, and responsive technology to create a dramatic, game-like experience.
Multimedia Art
Interactive Installation
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InterMedianer:in
InterMedianer:in is an online portfolio platform for InterMedia students. The goal was to design a clean and minimal prototype that makes student projects visible, easy to browse, and connected to opportunities through a simple job board.
Service Design
Web Design
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About
As an interaction designer, my focus is on creating solutions that truly serve the people affected by the problems I'm solving.
I'm deeply committed to digital sustainability. I believe that good design should not only be human-centered but life-centered. My goal is to create solutions that are efficient, responsible and contributing positively to the world.
In addition to my focus on digital sustainability, I have extensive expertise in UX/UI design, UX strategy, as well as communication and multimedia design. I’m proficient in tools such as the Adobe Creative Cloud, Figma, Arduino, TouchDesigner, Unity and many more. While I wouldn’t consider myself a coder, I’m capable of coding in HTML, CSS, JavaScript, and C# (with the support of AI).