GhostRider 2

GhostRider 2

GhostRider 2 is an immersive hoverboarding game set in a neon cyberpunk world. By combining real-world motion sensors with digital gameplay, it creates a unique, physical-digital gaming experience.

GhostRider 2 is an immersive hoverboarding game set in a neon cyberpunk world. By combining real-world motion sensors with digital gameplay, it creates a unique, physical-digital gaming experience.

Game Design

Game Design

Game Development

Game Development

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BeGood

BeGood

BeGood is a mobile app designed to inspire young adults to perform small acts of kindness through daily challenges and gamified rewards. The goal: strengthen human connections and promote well-being in a playful, engaging way.

BeGood is a mobile app designed to inspire young adults to perform small acts of kindness through daily challenges and gamified rewards. The goal: strengthen human connections and promote well-being in a playful, engaging way.

App Design

App Design

Social Impact Technology

Social Impact Technology

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Spektrum

Spektrum

As part of Klanglicht – Festival of Sound and Vision, we, as a team of master students, transformed the Antonius Church in Graz into an immersive media experience. Under the title Spektrum, we explored sound and light as material to express diversity, contrast and emotional range.

As part of Klanglicht – Festival of Sound and Vision, we, as a team of master students, transformed the Antonius Church in Graz into an immersive media experience. Under the title Spektrum, we explored sound and light as material to express diversity, contrast and emotional range.

Experience Design

Experience Design

Audiovisual Installation

Audiovisual Installation

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The Sphere

The Sphere

The Sphere is an interactive light and sound installation where visitors step inside a large cylindrical structure and control a three-part audiovisual show using a custom-built sphere controller. The project blends physical interaction, immersive storytelling, and responsive technology to create a dramatic, game-like experience.

The Sphere is an interactive light and sound installation where visitors step inside a large cylindrical structure and control a three-part audiovisual show using a custom-built sphere controller. The project blends physical interaction, immersive storytelling, and responsive technology to create a dramatic, game-like experience.

Experience Design

Interactive Installation

Interactive Installation

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Vanishing Depths

Vanishing Depths

Vanishing Depths is an interactive installation created for the fictional NGO Blue Balance, raising awareness about overfishing in Austria. Visitors use a real fishing rod to interact with a projected underwater world, where each caught fish makes the digital aquarium fade into grey, symbolizing the destructive impact of overfishing.

Vanishing Depths is an interactive installation created for the fictional NGO Blue Balance, raising awareness about overfishing in Austria. Visitors use a real fishing rod to interact with a projected underwater world, where each caught fish makes the digital aquarium fade into grey, symbolizing the destructive impact of overfishing.

Experience Design

Experience Design

Interactive Installation

Interactive Installation

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InterMedianer:in

InterMedianer:in

InterMedianer:in is an online portfolio platform for InterMedia students. The goal was to design a clean and minimal prototype that makes student projects visible, easy to browse, and connected to opportunities through a simple job board.

InterMedianer:in is an online portfolio platform for InterMedia students. The goal was to design a clean and minimal prototype that makes student projects visible, easy to browse, and connected to opportunities through a simple job board.

Service Design

Service Design

Web Design

Web Design

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About

About

As an interaction designer, my focus is on creating solutions that truly serve the people affected by the problems I'm solving.


I'm deeply committed to digital sustainability. I believe that good design should not only be human-centered but life-centered. My goal is to create solutions that are efficient, responsible and contributing positively to the world.


In addition to my focus on digital sustainability, I have extensive expertise in UX/UI design, UX strategy, as well as communication and multimedia design. I’m proficient in tools such as the Adobe Creative Cloud, Figma, Arduino, TouchDesigner, Unity and many more. While I wouldn’t consider myself a coder, I’m capable of coding in HTML, CSS, JavaScript, and C# (with the support of AI).

As an interaction designer, my focus is on creating solutions that truly serve the people affected by the problems I'm solving.


I'm deeply committed to digital sustainability. I believe that good design should not only be human-centered but life-centered. My goal is to create solutions that are efficient, responsible and contributing positively to the world.


In addition to my focus on digital sustainability, I have extensive expertise in UX/UI design, UX strategy, as well as communication and multimedia design. I’m proficient in tools such as the Adobe Creative Cloud, Figma, Arduino, TouchDesigner, Unity and many more. While I wouldn’t consider myself a coder, I’m capable of coding in HTML, CSS, JavaScript, and C# (with the support of AI).

Let’s create together

for a better tomorrow!

Get in contact now.

Let’s create together

for a better tomorrow!

Get in contact now.

Let’s create together

for a better tomorrow!

Get in contact now.

Let’s create together

for a better tomorrow!

Get in contact now.

© Mert Altinöz. All rights reserved

© Mert Altinöz. All rights reserved

© Mert Altinöz. All rights reserved

© Mert Altinöz. All rights reserved