


GhostRider 2
GhostRider 2
Game Design, Game Development
Game Design, Game Development
Team
Team
Altinöz Mert
Nuss Lucas
Weber Vinzenz
Altinöz Mert
Nuss Lucas
Weber Vinzenz
Role
Role
Level Design
Development
Level Design
Development
Project Overview
Project Overview
GhostRider 2 is an immersive hoverboarding game set in a neon cyberpunk world. By combining real-world motion sensors with digital gameplay, it creates a unique, physical-digital gaming experience.
GhostRider 2 is an immersive hoverboarding game set in a neon cyberpunk world. By combining real-world motion sensors with digital gameplay, it creates a unique, physical-digital gaming experience.
Challenge
Challenge
We wanted to create a gaming experience that goes beyond screens: a futuristic world where players don’t just use controllers, but move with their whole body. The challenge was to design seamless interaction between real-world physical movement and fast-paced virtual gameplay.
We wanted to create a gaming experience that goes beyond screens: a futuristic world where players don’t just use controllers, but move with their whole body. The challenge was to design seamless interaction between real-world physical movement and fast-paced virtual gameplay.
Research
Research
Inspiration:
Cyberpunk aesthetics, arcade survival games, and motion-based interaction.
User Goals:
Feel fully immersed in a futuristic world.
Experience an intuitive, responsive control system.
Compete for high scores to foster replayability.
Inspiration:
Cyberpunk aesthetics, arcade survival games, and motion-based interaction.
User Goals:
Feel fully immersed in a futuristic world.
Experience an intuitive, responsive control system.
Compete for high scores to foster replayability.



© Maximilian Kathan



© Maximilian Kathan
Process
Process
Concept Development:
Defined core mechanics around survival, escalating difficulty, and leaderboard competition.Game Design:
Built a vibrant cyberpunk cityscape with neon-lit skyscrapers, glowing tracks, and dynamic obstacles.Hardware Integration:
Designed and built a custom hoverboard controller. Embedded Arduino sensors to capture leaning and balancing. Connected via OSC (Open Sound Control) to translate movement into game actions.Prototyping & Testing:
Iteratively tested responsiveness and calibration of controls. Refined obstacle difficulty and scoring system based on player feedback.
Concept Development:
Defined core mechanics around survival, escalating difficulty, and leaderboard competition.Game Design:
Built a vibrant cyberpunk cityscape with neon-lit skyscrapers, glowing tracks, and dynamic obstacles.Hardware Integration:
Designed and built a custom hoverboard controller. Embedded Arduino sensors to capture leaning and balancing. Connected via OSC (Open Sound Control) to translate movement into game actions.Prototyping & Testing:
Iteratively tested responsiveness and calibration of controls. Refined obstacle difficulty and scoring system based on player feedback.



© Stefanie Weber



© Stefanie Weber
Solution
Solution
GhostRider 2 delivers a next-level immersive experience by blending physical and digital play:
🛹 Custom Hoverboard Controller with Arduino sensors to track real movements.
🌆 Cyberpunk World with neon skyscrapers, high-speed tracks, and glowing obstacles.
🎮 Survival Gameplay with escalating difficulty keeps players challenged.
🏆 High-Score Leaderboards ensuring replayability driven by competition.
GhostRider 2 delivers a next-level immersive experience by blending physical and digital play:
🛹 Custom Hoverboard Controller with Arduino sensors to track real movements.
🌆 Cyberpunk World with neon skyscrapers, high-speed tracks, and glowing obstacles.
🎮 Survival Gameplay with escalating difficulty keeps players challenged.
🏆 High-Score Leaderboards ensuring replayability driven by competition.
Learnings
Learnings
Precision matters:
Motion-based controls must be fine-tuned to feel natural and responsive.Immersion thrives on details:
Visual design, sound, and feedback loops amplify player engagement.Replayability depends on challenge:
Leaderboards and progressive difficulty keep players coming back.
Precision matters:
Motion-based controls must be fine-tuned to feel natural and responsive.Immersion thrives on details:
Visual design, sound, and feedback loops amplify player engagement.Replayability depends on challenge:
Leaderboards and progressive difficulty keep players coming back.



© Stefanie Weber



© Maximilian Kathan



© Maximilian Kathan



© Maximilian Kathan
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