
GhostRider
Role
Level Design
Development
Category
Game Design
Game Development
Project Overview
GhostRider is an immersive hoverboarding game set in a neon cyberpunk world. By combining real-world motion sensors with digital gameplay, it creates a unique, physical-digital gaming experience.
Challenge
We wanted to create a gaming experience that goes beyond screens: a futuristic world where players don’t just use controllers, but move with their whole body. The challenge was to design seamless interaction between real-world physical movement and fast-paced virtual gameplay.
Research
Inspiration:
Cyberpunk aesthetics, arcade survival games, and motion-based interaction.
User Goals:
Feel fully immersed in a futuristic world.
Experience an intuitive, responsive control system.
Compete for high scores to foster replayability.


Process
Concept Development:
Defined core mechanics around survival, escalating difficulty, and leaderboard competition.Game Design:
Built a vibrant cyberpunk cityscape with neon-lit skyscrapers, glowing tracks, and dynamic obstacles.Hardware Integration:
Designed and built a custom hoverboard controller. Embedded Arduino sensors to capture leaning and balancing. Connected via OSC (Open Sound Control) to translate movement into game actions.Prototyping & Testing:
Iteratively tested responsiveness and calibration of controls. Refined obstacle difficulty and scoring system based on player feedback.
Solution
GhostRider delivers a next-level immersive experience by blending physical and digital play:
🛹 Custom Hoverboard Controller with Arduino sensors to track real movements.
🌆 Cyberpunk World with neon skyscrapers, high-speed tracks, and glowing obstacles.
🎮 Survival Gameplay with escalating difficulty keeps players challenged.
🏆 High-Score Leaderboards ensuring replayability driven by competition.
Learnings
Precision matters:
Motion-based controls must be fine-tuned to feel natural and responsive.Immersion thrives on details:
Visual design, sound, and feedback loops amplify player engagement.Replayability depends on challenge:
Leaderboards and progressive difficulty keep players coming back.



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