
© Stefanie Weber
Concept Development:
Defined the installation as a digital aquarium projected inside a custom wooden frame, controlled with a fishing rod.
Prototyping:
Built cardboard and wooden mockups to test projection mapping, interaction, and user experience.
3D Modeling & Animation:
Designed fish and underwater assets in Blender, with swimming and catching animations, then imported into Unity.
Interaction Design:
A fishing rod with ultrasonic sensor and Arduino translated real movements into Unity via OSC. Catching a fish removed it from the scene and reduced overall color saturation.
Projection Mapping:
The Unity game was connected to Resolume Arena and projected onto the wooden frame. An anamorphic effect was used to stretch perspective correctly for the user’s position, creating a stronger sense of depth and immersion.
Integration & Testing:
Calibrated sensors, adjusted Unity camera angles, and refined mapping for smooth interaction and consistent storytelling.
© Stefanie Weber
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